AI Insights · Timothy · October 2024
Top 5 Casual Games on Android in Saudi Arabia: Q3 2024 Performance
Explore the performance metrics of the top 5 casual games on Android in Saudi Arabia for Q3 2024, including trends in downloads, revenue, and active users.
In the third quarter of 2024, the top 5 casual games on the Android platform in Saudi Arabia exhibited diverse performance trends in terms of downloads, revenue, and active users, as reported by Sensor Tower.
Offline Games - No Wifi Games from JindoBlu saw a gradual decline in weekly downloads, starting from 48.4K in early July to 19.7K by the end of September. Despite this decrease, the app's weekly revenue showed some fluctuations, peaking at $39 in mid-August and stabilizing at $31 towards the end of the quarter. Weekly active users followed a similar pattern, rising to 146.4K in mid-August before closing at 133.5K.
Subway Surfers by SYBO Games maintained a consistent presence with weekly downloads hovering around the 25K to 46K range. The app's revenue peaked at $458 in mid-August, although it saw some fluctuations, ending the quarter at $163. The active user base remained robust, with figures over 1M throughout the period, peaking at 1.24M in late July.
Yalla Ludo - Ludo&Domino from Aviva Sun experienced a notable decrease in weekly downloads, starting at 32.1K and falling to 18.5K by the end of September. Revenue trends showed a decline from $167.1K in the first week of July to $105.1K at the end of the quarter. Active users also saw a reduction, beginning at 298.9K and ending at 248.6K.
Ludo King®, published by Gametion, experienced a steady weekly download rate, fluctuating between 21.5K and 28.2K. Revenue figures showed modest variation, with a peak of $168 in late August, tapering to $110 by the end of September. The app maintained a stable active user base, remaining around 180K to 190K throughout the quarter.
My Talking Tom Friends from Outfit7 Limited showed a decrease in weekly downloads, starting at 38.2K and ending at 18.9K. The app's revenue varied, peaking at $171 in mid-August and concluding the quarter at $134. Active users remained relatively stable, with slight fluctuations, ending at 375.8K.
These insights provide a snapshot of the market dynamics for casual games in Saudi Arabia, and further detailed analysis can be accessed through Sensor Tower.